_snd_mixahead 0.100 |
sets sound mixahead value - similar to s_mixahead in Quake2 - can fix stuttering issues with some sound cards |
_vid_default_mode 0 |
sets default video mode (screen resolution) |
_vid_default_mode_win 3 |
sets default windowed video mode (screen resolution) |
_vid_wait_override 0 |
sets video wait override |
_windowed_mouse 0 |
enables mouse in windowed mode |
+alt1 |
|
+alt2 |
|
+attack |
fir |
+attack2 |
secondary fire - *see special |
+back |
move backwards |
+camdistance |
moves chase cam perspective away from player - *works only if thirdperson is activated |
+camin |
moves chase cam forward - *works only if thirdperson is activated |
+cammousemove |
moves chase with mouse - *works only if third person is activated |
+camout |
moves chase cam backward - *works only if thirdperson is activated |
+campitchdown |
decreases chase cam pitch to look down - *works only if thirdperson is activated |
+campitchup |
increases chase cam pitch to look up - *works only if thirdperson is activated |
+camyawleft |
tilts chase cam left - *works only if thirdperson is activated |
+camyawright |
tilts chase cam right - *works only if thirdperson is activated |
+det20 |
sets detpack with 20 second timer - *demo class only |
+det5 |
sets detpack with 5 second timer - *demo class only |
+det50 |
sets detpack with 50 second timer - *demo class only |
+duck |
crouches |
+forward |
moves forward |
+gren1 |
launches grenade type 1 - *see primegrenX, throwgren |
+ip xxx.xxx.xxx.xxx |
sets ip address |
+gren2 |
launches grenade type 2 - *see primegrenX, throwgren |
+jlook |
enables joystick to look around |
+jump |
jumps |
+klook |
enables the keyboard to look around |
+left |
strafes left |
+lookdown |
looks down |
+lookup |
looks up |
+mlook |
enables mouse to look around |
+movedown |
moves player down - *climbing down a ladder, swimming down |
+moveleft |
strafes left |
+moveright |
strafes right |
+moveup |
moves player up - *climbing up a ladder, swimming up |
+reload |
reloads current weapon |
+right |
strafes right |
+showscores |
shows player scores and pings |
+speed |
forces player to walk if 'always run' is enabled, and forces player to run if 'always run' is disabled |
+strafe |
strafe modifier - while this is held down, use direction keys to strafe in different directions |
+use |
uses an item- such as a button, machine gun, etc. |
adm_ban |
bans the current player in the player's list from the server - must have admin status of server by using the "admin <password>" command |
adm_ceasefire |
pauses or unpauses the game - must have admin status of server by using the "admin <password>" command |
adm_countplayers |
shows the number of players on a server and their teams - must have admin status of server by using the "admin <password>" command |
adm_deal |
begins a cycle in the player's list that asks to kick, ban, or next for each player - must have admin status of server by using the "admin <password>" command |
adm_kick |
kicks the current player in the player's list from the server - must have admin status of server by using the "admin <password>" command |
adm_listplayers |
lists all players and their ip addresses - must have admin status of server by using the "admin <password>" command |
adm_next |
advances to the next player in the player's list - must have admin status of server by using the "admin <password>" command |
admin <password> |
after server has set "tfc_adminpwd", use this in the in-game console to gain admin status of the server and can use any of the "adm_*" commands |
alias <name> "cmd1; cmd2" |
binds commands together in an alias to perform mutiple tasks at the hit of one button |
allowupload |
toggles the uploading of local decals and models to the server on/off |
ambient_fade 100 |
sets the distance at which ambient sounds fade away |
ambient_level 0.300 |
sets the sound level for ambient sounds |
appenddemo <demoname> |
records a demo and appends it to the demo file in existence at Half-Life/Valve/demo.dem |
autosave |
enables autosave feature |
begin |
|
bgetmod |
requests batch mod status |
bgetsv |
requests batch server list |
bgmbuffer 4096 |
sets the CD audio buffer size |
bgmvolume 0 |
toggles CD audio on/off- * 1 is 'on', 0 is 'off' |
bind <key> <command> |
combines a <key> with a command or alias |
bottomcolor 6 |
sets the bottom color of the player model |
brightness 1 |
enables glare reduction - *the higher the value, the brighter it gets |
build |
displays the build menu to choose from sentry or dispenser - *engineer class only |
c_maxdistance 200 |
sets the maximum distance of the chase cam |
c_maxpitch 90 |
sets the maximum pitch of the chase cam |
c_maxyaw 135 |
sets the maximum yaw of the chase cam |
c_minidistance 30 |
sets the minimum distance of the chase cam |
c_minpitch 0 |
sets the minimum pitch of the chase cam |
c_minyaw -135 |
sets the minimum yaw of the chase cam |
cam_command 0 |
toggles chase cam commands on/off - * 1 is 'on', 0 is 'off' |
cam_contain 0 |
toggles chase cam auto-contain in current room on/off - * 1 is 'on', 0 is 'off' |
cam_idealdist 64 |
sets the preferred distance from the player model to the chase cam - *works only if thirdperson is activated |
cam_idealpitch 0 |
sets the preferred pitch for the chase cam - *works only if thirdperson is activated |
cam_idealyaw 90 |
sets the preferred yaw for the chase cam - *works only if thirdperson is activated |
cam_snapto 0 |
sets the preferred snap interval for the chase cam - *works only if thirdperson is activated |
cancelselect |
cancels selection |
cd |
controls CD audio - * i.e., 'cd stop' stops the cd play, 'cd loop X' plays track X using tracks 1-16 |
centerview |
centers the players view |
changeclass |
displays the change class menu |
changeteam |
displays the team change menu |
chase_back 100 |
sets the preferred chase cam distance from the player when backing up |
chase_right 0 |
sets the preferred offset to the side for the chase cam |
chase_up 16 |
sets the preferred offset up for the chase cam |
cl_adaptive |
displays time, dropped packet %, average latency, up/down rates, and frames per second (FPS) |
cl_allow_download 0 |
toggles download of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off' |
cl_allow_upload 0 |
toggles upload of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off' |
cl_allowdownload 0 |
toggles download of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off' |
cl_allowupload 0 |
toggles upload of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off' |
cl_anglespeedkey 0.670 |
sets the speed that the direction keys change the view angle |
cl_appendmixed 0 |
toggles the forcing the playing of mixed sounds as sequential sounds instead - * 1 is 'on', 0 is 'off' |
cl_backspeed 400 |
sets the backup speed of a player - number can only go as fast as a particular server allows |
cl_bitcounts |
shows list of bits received for each player, with delta values |
cl_bob 0.010 |
sets the amount that the view bobs while the player is running |
cl_bobcycle 0.800 |
sets how frequently the view of a player bobs while running |
cl_bobup 0.500 |
sets the amount that the view of a player bobs while running |
cl_download_ingame 0 |
toggles downloads of models and decals during a game - * 1 is 'on', 0 is 'off' |
cl_download_max 0 |
sets the maximum number of files downloaded from a server |
cl_downloadinterval 1 |
sets the minimum time in between downloads from a server |
cl_forwardspeed 400 |
sets the forward speed of a player - *can only go as fast as the server allows |
cl_gaitestimation 1 |
enables estimated player stepping motion |
cl_gg 0 |
toggles game gauge mode - * 1 is 'on', 0 is 'off' |
cl_himodels |
toggles higer quality player models - * 1 is 'on', 0 is 'off' |
cl_messages |
shows server messages |
cl_movespeedkey 0.300 |
sets movement speed for keyboard use |
cl_nodelta |
toggles delta compression - * 1 is 'on', 0 is 'off' |
cl_nopred 0 |
toggles client-side prediction - * 1 is 'on', 0 is 'off' |
cl_pitchdown <angle> |
sets the maximum angle to look down - *default is 89 |
cl_pitchspeed 225 |
sets the speed at which the pitch changes |
cl_pitchup <angle> |
sets the maximum angle to look up - *default is 89 |
cl_pred_fraction 0.5 |
sets the client-side prediction faction - *closer to 1.0 is more prediction |
cl_pred_link 1 |
sets the client-side prediction link value |
cl_pred_maxtime 255 |
sets the maximum client-side prediction time |
cl_predict_players 1 |
toggles prediction of other players - * 1 is 'on', 0 is 'off' |
cl_print_custom |
displays loaded custom .wad files or decals |
cl_resend 3 |
sets the resend count |
cl_rollangle 2 |
sets the view tilt angle for roll motion |
cl_rollspeed 200 |
sets the view tilt speed |
cl_shownet 0 |
toggles the display of network packet numbers - * 1 is 'on', 0 is 'off' |
cl_showsizes 0 |
toggles the display of network packet size graph - * 1 is 'on', 0 is 'off' |
cl_sidespeed 400 |
sets the strafing speed of a player |
cl_skycolor_b 0 |
sets the blue component of the sky color |
cl_skycolor_g 0 |
sets the green component of the sky color |
cl_skycolor_r 0 |
sets the red component of the sky color |
cl_skyname <name> |
sets the sky pattern - * such as 'cl_skyname desert' |
cl_skyvec_x 0 |
sets the sky pattern position x-coordinate |
cl_skyvec_y 0 |
sets the sky pattern position y-coordinate |
cl_skyvec_z 0 |
sets the sky pattern position z-coordinate |
cl_slist 10 |
sets the number of servers in the serverlist |
cl_solid_players 1 |
toggles solid player models - * 1 is 'on', 0 is 'off' |
cl_timeout 305 |
sets the inactivity time brfore a client times out |
cl_upload_max 0 |
sets the maximum number of files a client can upload to a server |
cl_upspeed 320 |
sets the speed of a player when he climbs up |
cl_usr |
displays user HUD information |
cl_view |
displays list of current on-screen entities |
cl_waterdist 4 |
sets the underwater distance |
cl_yawspeed 210 |
sets the turning speed - * only will go as fast as a server allows |
clear |
clears the console screen |
clearlist |
clears the server list |
clientport 27005 |
sets the port that the client will use to connect to a server |
cmd |
can use this in conjunction with a command |
con_notifytime 4 |
sets client notification time |
connect <ip address> |
connects to a server with the used ip address |
contimes <n> |
shows n overlay lines - * n = 4 to 64 |
coop 0 |
toggles cooperatice play mode - * 1 is 'on', 0 is 'off' |
crc <mapname> |
displays the crc value for the map at maps<mapname>.bsp |
crosshair 0 |
toggles the crosshair on/off - * 1 is 'on', 0 is 'off' |
customrsrclist <arg> |
issues a resource request |
d_spriteskip |
|
dc 0 |
toggles the display of the class briefings - * 1 is 'on', 0 is 'off' |
deathmatch 0 |
toggles deathmatch mode - * 1 is 'on', 0 is 'off' |
default_fov 90 |
sets the default field of view in degrees - * smaller number is a smaller angle of view, while a larger number is a larger field of view |
demos |
runs a loop of demos set with startdemos |
detdispenser |
remotely detonates ammo dispenser - * engineer class only |
discard |
drops unusable ammo |
disconnect |
disconnects a player from a server |
displaysoundlist 0 |
toggles on/off a list of all loaded sounds - * 1 is 'on', 0 is 'off' |
download |
begins downloading files from a server - * only if 'cl_download_ingame' is set to 1 |
echo "message" |
echos text to the console - * useful for letting a player know that a script or .cfg file was loaded successfully |
edgefriction 2 |
sets the amount of friction between players and objects |
enableconsole |
enables the console screen |
endmovie |
ends a currently ongoing movie |
envmap |
creates the 6 .bmp images for sky boxes from the player's current position |
escape |
acts as <ESCAPE> key by hiding the console and cancelling selections |
fakelag 0 |
simulates lag - * the higher the number, the more simulated lag |
fakeloss 0 |
simulates packet loss - * the higher the value, the more simulated packet loss |
feign |
fake death - * spy class only |
firstperson |
enables first person viewing of the game |
flaginfo |
displays flag status |
flush |
flushes the memory and reloads the map |
fly |
|
force_centerview |
forces the player's view to look straight ahead |
fps_lan 31 |
sets the maximum framerate on a LAN game |
fps_modem 31 |
sets the maximum framerate in an internet game |
fps_single 80 |
sets the maximum framerate in a single playergame |
fullinfo <complete info string> |
displays user information |
fullserverinfo |
displays server information |
gamma 3 |
sets the gamma level |
getcertificate |
gets certificate from WON |
getsv |
lists each server's ip address and the total number of servers |
gg <demoname> |
runs the game gauge benchmark using <demoname> - * 'cl_gg' must be set to 1 |
gl_affinemodels 0 |
|
gl_alphamin 0.250 |
sets the minimum alpha blending level |
gl_clear 0 |
toggles visual quality - * cracks between textures show when set to 1 |
gl_cull 1 |
toggles rendering of visible objects only - * 1 is 'on', 0 is 'off', and 0 will lower fps |
gl_d3dflip 0 |
toggles reversed rendering order for D3D |
gl_dither 1 |
toggles dithering - * 1 is 'on', 0 is 'off' |
gl_dump |
lists the data for the video card: vendor, renderer, version, and extensions used |
gl_flipmatrix 0 |
toggles special crosshair fix when using the 3DNow! 3Dfx MiniGL - * 1 is 'on', 0 is 'off' |
gl_keeptjunctions 0 |
toggles showing of cracks between textures - * 1 is 'on', 0 is 'off', with 1 being the better quality and slower fps |
gl_lightholes 0 |
toggles light holes - * 1 is 'on', 0 is 'off' |
gl_log <logfilename> |
writes graphic debug messages to <logfilename> |
gl_max_size 256 |
sets the maximum texture size |
gl_monolights 0 |
toggles a uniform light source with no shadows - * 1 is 'on', 0 is 'off', and works in OpenGL only |
gl_nobind 0 |
toggles the replacement of textures with alphanumeric characters - * 1 is 'on', 0 is 'off' |
gl_overbright 0 |
toggles maximum brightness mode - * 1 is 'on', 0 is 'off' |
gl_palette_tex 0 |
toggles paletted textures - * 1 is 'on', 0 is 'off' |
gl_picmip 0 |
sets the rendering quality - * higher the number is faster but lower quality |
gl_playermip 0 |
sets the player rendering quality - * higher the number is faster but lower quality |
gl_polyoffset 4 |
sets the polygon offset - try out different values for texture flickering problems |
gl_reporttjunctions 0 |
toggles writing T-junction reporting to the console |
gl_round_down 3 |
sets the texture rounding down value - * higher the number faster but lower quality |
gl_smoothmodels 0 |
toggles model smoothing - * 1 is 'on', 0 is 'off' |
gl_spriteblend 0 |
toggles blending sprite graphics - * 1 is 'on', 0 is 'off' |
gl_texels |
reports the number of texels uploaded to the video card |
gl_texsort 0 |
toggles a texel sort - * 1 is 'on', 0 is 'off' |
gl_texturemode [type] |
sets the rendering mode in order from the lowest quality but fastest to highest quality which is slower - * [type] options are: gl_nearest_mipmap_nearest, gl_linear_mipmap_nearest (these two deal with bilinear filtering) and gl_nearest_mipmap_linear, gl_linear_mipmap_linear (which deals with trilinear filtering) |
gl_wateramp 0.300 |
|
gl_zmax 4096 |
sets the maximum size for the Z-Buffer |
gl_ztrick 1 |
toggles the speeding up of 3Dfx rendering - * 1 is 'on', 0 is 'off' |
god |
god mode makes player invincible - * 'sv_cheats' must be set to 1 |
graphheight 64 |
sets the height of the r_netgraph display |
graphhigh 512 |
sets the maximum value of the r_netgraph display |
graphmean 1 |
sets the mean value of the r_netgraph display |
graphmedian 128 |
sets the median value of the r_netgraph display |
hideconsole |
hides the console |
hisound 1 |
toggles high-quality sound - * 1=22kHz, 0=11kHz |
hud_centerid 0 |
toggles player ID display - * 1 is 'on', 0 is 'off' |
hud_deathnotice_time 6 |
sets how long death messages remain onscreen |
hud_drawhistory_time 5 |
sets how long HUD item icons remain onscreen |
hud_fastswitch 0 |
toggles fast weapon switching - * 1 is 'on', 0 is 'off' |
hud_saytext_time 5 |
sets how long chat messages remain onscreen |
impulse 100 |
enables flashlight |
impulse 101 |
gives all weapons and ammo - * 'sv_cheats' must be set to 1 |
impulse 201 |
sprays logo decal |
interp |
enables frame interpolation |
invlast |
selects previous item in inventory |
invnext |
selects next item in inventory |
invprev |
selects previous item in inventory |
ip xxx.xxx.xxx.xxx |
sets ip address |
ip_clientport 0 |
sets the client port for a TCP/IP game |
ipx_clientport 0 |
sets the client port for an IPX game |
joyadvanced 0 |
These are Joystick variables. |
joyadvancedupdate |
joyadvaxisr 0 |
joyadvaxisv 0 |
joyadvaxisx 0 |
joyadvaxisy 0 |
joyadvaxisz 0 |
joyforwardsensitivity -1 |
joyforwardthreshold 0.150 |
joyname 0 |
joypitchsensitivity 1 |
joypitchthreshold 0.150 |
joysidesensitivity -1 |
joysidethreshold 0.150 |
joystick 0 |
joywwhack1 0 |
joywwhack2 0 |
joyyawsensitivity -1 |
joyyawthreshold 0.150 |
kill |
player suicides to respawn again |
lambert 1.500 |
|
lcd_x 0 |
may have something to do with lcd display monitors |
lcd_yaw 0 |
may have something to do with lcd display monitors |
lightgamma 2.500 |
sets the lighting gamma value |
list |
lists local servers found after using the 'slist' commands |
listdemo <demoname> |
lists information about <demoname> |
load <name> |
loads a saved game |
loadas8bit 0 |
toggles the forcing of 8-bit (lower quality) sounds - * 1 is 'on', 0 is 'off' |
localinfo |
shows local settings |
logos |
lists decals |
lookspring 0 |
toggles automatic view centering when 'mlook' is deactivated - * 1 is 'on', 0 is 'off' |
lookstrafe 0 |
toggles mouse strafing when 'mlook' is active - * 1 is 'on', 0 is 'off' |
m_filter 0 |
toggles mouse filtering (smoothing) - * 1 is 'on', 0 is 'off' |
m_forward |
sets the mouse forward speed sensitivity multiplier |
m_pitch 0.022 |
sets the mouse pitch (up and down motion) speed sensitivity multiplier - * negative numbers result in an inverted mouselook |
m_side 0.800 |
sets the mouse strafing speed sensitivity multiplier |
m_yaw 0.022 |
sets the yaw speed sensitivity multiplier |
mcache |
lists modem cache contents |
menuselect <x> |
selects item <x> from a menu |
messagemode <text> |
displays <text> to all other players on a server |
messagemode2 <text> |
displays <text> to only other players on same team |
model <modelname> |
changes current player model to <modelname> |
motd |
displays the Message Of The Day from the server's motd.txt file |
name <playername> |
used to change a player's name |
netbad |
simulates a bad network connection |
netchokeloop 0 |
|
netmax |
displays maximum packets and game packets |
netusage 0 |
toggles a network usage graph - * 1 is 'on', 0 is 'off' |
new |
begins a new singleplayer game |
nextdl |
downloads next file |
noclip 0 |
if turned on, players can walk through walls - * 1 is 'on', 0 is 'off', and 'sv_cheats' must be set to 1 |
nosound 0 |
toggles sound - * 1 is 'on', 0 is 'off' |
notarget 0 |
makes players ignore you - * 'sv_cheats' must be set to 1 |
notify |
|
pause |
pauses a game |
pingservers |
displays pings of servers in the serverlist |
pingsv <ip:port> |
pings a server at <ip:port> |
play <filename> |
plays a .wav designated by <filename> |
playdemo <filename> |
plays <filename>.dem at normal speed |
playvol 9 |
sets demo playback volume |
pm_nostucktouch 0 |
|
pm_nostudio 0 |
|
pm_pushfix 0 |
|
pm_worldonly 0 |
|
pointfile <filename> |
loads maps<filename>.pts |
precache 0 |
toggles preloading of all needed files at map start - * 1 is 'on', 0 is 'off' |
prespawn |
|
primegren1 |
primes grenade type 1 |
primegren2 |
primes grenade type 2 |
protocol |
|
ptrack |
|
pushlatency -100 |
set this number to the inverse of your ping to help latency |
quit |
exits to windows without confirmation |
r_decals 250 |
sets the maximum number of decals |
r_drawadaptive 0 |
|
r_drawentities 0 |
toggles drawing player models and sprites - * 1 is 'on', 0 is 'off' |
r_drawviewmodel 0 |
toggles drawing player weapon model - * 1 is 'on', 0 is 'off' |
r_dynamic 0 |
toggles dynamic lighting - * 1 is 'on', 0 is 'off' |
r_fullbright |
toggles maximum brightness in local games only - * 1 is 'on', 0 is 'off' |
r_glowshellfreq 2.2 |
|
r_lightmap <map#> |
software rendering mode only - * displays one of four (0,1,2,3) possible lightmaps to view range of switched lights |
r_lightstyle <style#> |
software rendering mode only - * displays only specified lighting style for viewing full range of pulsing, blinking, etc. lighting effects |
r_mirroralpha 0 |
toggles reflective textures - * 1 is 'on', 0 is 'off' |
r_mmx 0 |
toggles MMX xalculations for MMX cpu's - * 1 is 'on', 0 is 'off' |
r_netgraph 0 |
toggles graph of network conditions - *0 is 'off', 1 shows green = good, yellow = bad, red = horrible, 2 shows packetsize |
r_norefresh 0 |
toggles clearing HUD and console before redrawing - * 1 is 'on', 0 is 'off' |
r_novis 0 |
toggles drawing underwater polygons - * 1 is 'on', 0 is 'off', 'r_wateralpha' must be set to 1 |
r_shadows 0 |
toggles players' shadows - * 1 is 'on', 0 is 'off' |
r_speeds 0 |
toggles average fps, draw speed and polygon info - * 1 is 'on', 0 is 'off', very useful when making maps |
r_traceglow 0 |
toggles inclusion of monsters in glow sprite occlusion checking - * 1 is 'on', 0 is 'off' |
r_wadtextures 0 |
|
r_wateralpha 0 |
toggles alpha blending underwater - * 1 is 'on', 0 is 'off', 'r_novis' must be set to 1 |
rate 5000 |
sets client data rate - * 1000 - 5000 for modems, and 10000+ for LAN |
reconnect |
reconnects to the current server |
record <filename> |
begins to record a demo and saves it to Half-LifeValve<filename>.dem |
removedemo <demo> <sgmt> |
removes a segment <sgmt> from <demo> |
resourcelist |
lists all loaded resources |
resources |
lists loaded decals |
retry |
tries four more times to connect to a server that has already failed four connect attempts |
room_delay 0.3 |
3D sound setting |
room_dlylp 2 |
3D sound setting |
room_feedback 0.42 |
3D sound setting |
room_left 0 |
3D sound setting |
room_lp 0 |
3D sound setting |
room_mod 0 |
3D sound setting |
room_off 0 |
3D sound setting |
room_refl 0 |
3D sound setting |
room_refl 0 |
3D sound setting |
room_rvblp 0 |
3D sound setting |
room_size 0 |
3D sound setting |
room_type 20 |
3D sound setting |
s_2dvolume 1 |
maximum volume at which 2D sounds are played - * range from 0 to 1.0 |
s_a3d 0.000000 |
toggles A3D support - * 1 is 'on', 0 is 'off' |
s_automax_distance 30 |
sets the distance for maximum sound volume |
s_automin_distance 2 |
sets the distance for minimum sound volume |
s_blipdir 0 |
|
s_bloat 2.0 |
bloat factor for polygons in A3D 2.0 only |
s_buffersize 65536 |
sets the buffer size |
s_disable_a3d 0 |
toggles disabling a3D - * 1 is 'on', 0 is 'off' |
s_distance 60 |
adjust the ratio of game units to meters, affecting velocity, positioning and distance - * higher the number, the closer everything gets in audio terms - range from 0 to infinity |
s_doppler 0.0 |
adjusts the doppler - * 1 is 'on', 0 is 'off', range from 0 to 10, and is very sensitive |
s_eax 0 |
toggles EAX support - * 1 is 'on', 0 is 'off' |
s_enable_a3d |
enables A3D support |
s_geometry 0 |
toggles geometry rendering in A3D 2.0 only - * 1 is 'on', 0 is 'off' |
s_leafnum 0 |
|
s_materials 0 |
|
s_max_distance 1000 |
maximum distance from the listener before rolloff is no longer applied - * valid range from 's_min_distance' to infinity |
s_min_distance 5 |
minimum distance a source will be from the listener before rolloff is applied - * range from 0 to 's_max_distance' |
s_numpolys 200 |
maximum polygons to be rendered in A3D 2.0 only - setting this to 0 is the same as turning off 's_geometry' - * range from 0 to infinity |
s_occfactor 0.250 |
transmission value of material - the smaller the number, the less sound passes through material - * range from 0 to 1.0 |
s_occlude 0 |
toggles sound passing throug material (occlusions) in A3D 2.0 only - * 1 is 'on', 0 is 'off' |
s_polykeep 1000000000 |
|
s_polysize 10000000 |
|
s_refdelay 4 |
delays between a source and its closest reflection in A3D 2.0 only - higher the delay, the more time it takes between when the source and its first reflection is played - * range from 0 to 100 |
s_refgain 0.4 |
adjusts the gain on each reflection in A3D 2.0 only, where the effects of distance are increased: high frequencies are filtered and volume lowered - * range from 0 to 10 |
s_rolloff 1.0 |
|
s_showtossed 0 |
|
s_usepvs 0 |
|
s_verbwet 0.25 |
controls the wet/dry mix of reverb for A3D only - higher the number, the more wet the sounds - * range from 0 to 1.0 |
save |
save current game in single player only |
saveme |
calls for a medic |
say "message" |
chat with all other players on a server |
say_team "message" |
relay a message to only your teammates |
scr_centertime 2 |
sets how long server messages remain on the screen |
scr_connectmsg "msg" |
displays "msg" in screen's lower left |
scr_connectmsg1 "msg" |
displays "msg" 1 in screen's lower left |
scr_connectmsg2 "msg" |
displays "msg" 2 in screen's lower left |
scr_conspeed 600 |
sets the console scroll speed |
scr_ofsx 0 |
sets the screen message offset |
scr_ofsy 0 |
sets the screen message offset |
scr_ofsz 0 |
sets the screen message offset |
scr_printspeed 7 |
sets the screen message print speed |
scr_transparentui 1 |
|
screenshot |
captures the screen and saves it in the Half-Life/Valve directory |
sensitivity 9 |
sets the sensitivity of the mouse |
servercfgfile |
sets the sercer config file - * default is server.cfg |
serverinfo |
displays the server infromation |
serverprofile <profile string> |
sets the server profile |
setdemoinfo <demo> <sgmt> info |
adds information to a demo, such as a text title, play 'tracknum', fade <in/out> or <fast/slow> |
setinfo |
- * i.e., 'setinfo "ts" "0"' or 'setinfo "dc" "0"' |
setinfo tf_id <Battle ID> |
sets the tfc clan battle id |
sfeign |
fakes death - * spy class only |
shortname |
displays client's name |
showdrop 0 |
toggles the display of dropped packets - * 1 is 'on', 0 is 'off' |
showinfo 0 |
toggles display of all packets - * 1 is 'on', 0 is 'off' |
showpackets 0 |
toggles network packet info display - * 1 is 'on', 0 is 'off' |
showpause 0 |
toggles pause of graphic display - * 1 is 'on', 0 is 'off' |
showram 0 |
toggles display of available ram - * 1 is 'on', 0 is 'off' |
showtriggers 0 |
toggles display of map trigger entities - * 1 is 'on', 0 is 'off' |
sizedown |
decreases screen size and increases fps |
sizeup |
increases screen size and decreases fps |
skill 1 |
sets the skill level in singleplayer and coop mode |
skin 0 |
sets the model skin |
skipdl |
skips the current download and moves on to the next, if any exist |
skipul |
skips the current upload and moves to the next, if any exist |
slist |
searches for local servers - * use 'list' to display this list |
slot1 |
select weapon group 1 (or menu item 1) see 'use' |
slot2 |
select weapon group 2 (or menu item 2) see 'use' |
slot3 |
select weapon group 3 (or menu item 3) see 'use' |
slot4 |
select weapon group 4 (or menu item 4) see 'use' |
slot5 |
select weapon group 5 (or menu item 5) see 'use' |
slot6 |
select weapon group 6 (or menu item 6) see 'use' |
slot7 |
select weapon group 7 (or menu item 7) see 'use' |
slot8 |
select weapon group 8 (or menu item see 'use' |
slot9 |
select weapon group 9 (or menu item 9) see 'use' |
slot10 |
select weapon group 10 (or menu item 10) see 'use' |
snapshot |
takes a screenshot |
snapto |
|
snd_noextraupdate 0 |
toggles extra sound system updates - * 1 is 'on' and only use if having problems, 0 is 'off' |
snd_show 0 |
toggles the display of which sounds are being played - * 1 is 'on', 0 is 'off' |
soundfade <parameter> |
sets the soundfade parameters - *<param> = <%><hold>[<out><in>] |
soundinfo |
displays the number of stereo channels, samples, samplebits, speed DMA, and sound channels |
soundlist |
displays a list of all loaded sounds |
spawn |
spawns a player back into the game |
speak <message> |
to say something over the intercom - * try: hello, #000000, mesa, you, go alert |
special |
displays the special menu for each class |
spectator 0 |
toggles entering a game as a spectator - * 1 is 'on', 0 is 'off' - spectator mode does not currently work |
startdemos |
begins playing demos in a loop |
startmovie <filename> |
plays a movie |
stop |
stops the recording of a demo |
stopdemo |
stop the playing of a demo |
stopsound |
stops playing the current sound |
suitvolume 0.220000 |
sets the volume of the HEV suit |
swapdemo <demo> <seg> <seg> |
swaps two segments' positions inside a demo |
tell <message> |
speks a message |
texgamma 2 |
possibly sets the gamma of the text? |
tf_weapon_ac |
selects assault cannon weapon - * hw class only |
tf_weapon_autorifle |
selects autorifle weapon - * sniper class only |
tf_weapon_axe |
selects crowbar - *sniper, soldier, demoman, hw, and pyro classes only |
tf_weapon_flamethrower |
selects flamethrower - * pyro class only |
tf_weapon_gl |
selects grenade launcher - * demo class only |
tf_weapon_ic |
selects incendiary cannon - * pyro class only |
tf_weapon_knife |
selects knife - * spy class only |
tf_weapon_medikit |
selects medkit - * medic class only |
tf_weapon_ng |
selects nailgun - * sniper and scout classes only |
tf_weapon_pl |
selects pipe launcher - * demo class only |
tf_weapon_railgun |
selects railgun - * engineer class only |
tf_weapon_rpg |
selects rocket launcher - * soldier class only |
tf_weapon_shotgun |
selects single-barrel shotgun - * scout, soldier, demoman, medic, hw, and pyro classes only |
tf_weapon_sniperrifle |
selects sniper rifle - * sniper class only |
tf_weapon_spanner |
selects the spanner/wrench - * engineer class only |
tf_weapon_superng |
selects the super nailgun - * medic class only |
tf_weapon_supershotgun |
selects double-barrel shotgun - * soldier, medic, hw, spy, and engineer classes only |
tf_weapon_tranq |
selects the tranquilizer gun - * spy class only |
thirdperson |
enables third-person view |
throwgren |
throws the grenade type last primed with 'primegren1' or 'primegren2' |
timedemo <demoname> |
plays <demoname>.dem at max fps and reports average fps |
timerefresh |
player spins in plave and reports average fps for the spinning view |
toggleconsole |
toggles the console screen - * usually bound to '~' |
topcolor 30 |
sets the model top color |
traceralpha 0.500 |
sets tracer bullet alpha component |
tracerblue 0.400 |
sets tracer bullet blue component |
tracergreen 0.800 |
sets tracer bullet green component |
tracerlength 0.800 |
sets the tracer bullet length |
traceroffset 30 |
sets the tracer bullet offset |
tracerred 0.800 |
sets the tracer bullet red component |
tracerspeed 6000 |
sets the tracer bullet speed |
unbind <key> |
removes binding to key <key> |
unbindall |
removes all key bindings |
upload |
uploads files to a server |
uprate |
displays the transmission rate to a server |
use <item> |
uses an item or weapon, such as 'use weapon_crowbar' |
user <name/id#> |
lists model color, name, rate, and model for specified user |
v_centermove 0.150 |
|
c_centerspeed 500 |
|
v_dark 0 |
|
v_kickpitch 0.600 |
sets the amount player view pitch changes when player is hit |
v_kickroll 0.600 |
sets the amount player view roll changes when player is hit |
v_kicktime 0.500 |
sets the duration of player view pitch and roll when player is hit |
version |
gives build version and date it was installed |
vid_config_x 800 |
sets horizontal screen resolution |
vid_config_y 600 |
sets vertical screen resolution |
vid_d3d 0 |
toggles Direct3D support - * 1 is 'on', 0 is 'off' |
vid_describemode |
displays video mode settings |
vid_mode 0 |
sets video mode |
vid_nopageflip 0 |
toggles disabling video page flipping - * 1 is 'on', 0 is 'off' |
vid_stretch_by_2 |
enables video stretching (for interlaced display) |
vid_wait 0 |
toggles video sync - * 1 is 'on', 0 is 'off' |
viewframe |
enables wire-frame display - * OpenGL only |
viewmodel |
enables model display |
viewnext |
selects next model |
viewprev |
selects previous model |
viewsize 120 |
sets view size |
violence_ablood 0 |
toggles blood - * 1 is 'on', 0 is 'off' |
violence_agibs 0 |
toggles gibs - * 1 is 'on', 0 is 'off' |
violence_hgibs 0 |
toggles gibs - * 1 is 'on', 0 is 'off' |
volume 1.0 |
sets game volume |
wait |
pauses for 1 tick during running an alias or script |
waterroom_type 14 |
|
wc |
|
weapon_357 |
weapon name for .357 magnum - * for example, 'use weapon_357' |
weapon_9mmAR |
weapon name for .9mm assault rifle - * i.e., 'use weapon_9mmAR' |
weapon_9mmhandgun |
weapon name for .9mm pistol - * i.e., 'use weapon_9mmhandgun' |
weapon_crossbow |
weapon name for crossbow - * i.e., 'use weapon_crossbow' |
weapon_crowbar |
weapon name for crowbar - * i.e., 'use weapon_crowbar' |
weapon_egon |
weapon name for egon gun - * i.e., 'use weapon_egon' |
weapon_gauss |
weapon name for gauss gun - * i.e., 'use weapon_gauss' |
weapon_handgrenade |
weapon name for handgrenade - * i.e., 'use weapon_handgrenade' |
weapon_hornetgun |
weapon name for hornet gun - * i.e., 'use weapon_hornetgun' |
weapon_rpg |
weapon name for rocket launcher - * i.e., 'use weapon_rpg' |
weapon_satchel |
weapon name for satchel charge - * i.e., 'use weapon_satchel' |
weapon_shotgun |
weapon name for shotgun - * i.e., 'use weapon_shotgun' |
weapon_snark |
weapon name for snarks - * i.e., 'use weapon_snark' |
weapon_tripmine |
weapon name for tripwire mines - * i.e., 'use weapon_tripmine' |
zoom_sensitivity_ratio 1.200 |
sets mouse sensitivity while using weapon zoom |
developer 0 |
toggles on/off special developer debug console messages - * 1 is 'on', 0 is 'off' |
entities |
lists currently loaded entities |
hpkextract <filename> [all|1 idx] |
extracts files from hpk file - * opts = <hpkname> [all | single index] |
hpklist <hpkfilename> |
lists the files in <hpkfilename> |
hpkremove <name> <index> |
removes files from <hpkfilename> |
hpkval <filename> |
displays the checksum value for <hpkfilename> |
addip <min> <ipaddress> |
adds an ip address to the filterban list - * use 0 minutes to make the addition permanent |
banid <minutes> <uniqueid> |
bans a player from a server using their uniqueid - get this unique id from the "users" command - 0 minutes is a permanent ban - **Version 4.0.1.3+ only |
banid <minutes> <uniqueid> kick |
bans AND kicks a player from a server using their uniqueid - get this unique id from the "users" command - 0 minutes is a permanent ban - **Version 4.0.1.3+ only |
changelevel <mapname> |
changes the map and maintains client connections |
changelevel2 <mapname> |
continues the current game on a new map |
cmdlist |
lists all of the console commands - * if you type 'cmdlist a', it will only list those commands that begin with the letter a, and so on - also, 'cmdlist log logfile writes the list to C:logfile |
cr_demoman # |
sets the number of demomen allowed on a team |
cr_engineer # |
sets the number of engineers allowed on a team |
cr_hw # |
sets the number of hw's allowed on a team |
cr_medic # |
sets the number of medics allowed on a team |
cr_pyro # |
sets the number of pyros allowed on a team |
cr_sniper # |
sets the number of snipers allowed on a team |
cr_soldier # |
sets the number of soldiers allowed on a team |
cr_spy # |
sets the number of spies allowed on a team |
cvarlist |
lists all the console variables in the console - * 'cvar log filename' will write this list to the file C:filename |
decalfrequency <seconds> |
sets how frequently players can display their logo - * default is 30 |
dropclient |
disconnects a client from a server |
exec <filename> |
executes a script of .cfg file |
exit |
closes a game or dedicated server program to windows without confirmation |
filterban 0 |
toggles ip banning - * 1 is 'on', 0 is 'off' |
heartbeat |
sends a heartbeat signal to the master server to "remind" the master server that your server is still online and available |
host_framerate 0 |
sets the speed that the host/server interacts with the game |
host_killtime 0 |
sets a time delay before killing the server |
hostname <name> |
sets the server hostname |
hostport 27015 |
sets connection port for the server |
info <userid> |
lists info on a player |
ip_hostport 0 |
sets the server port for a TCP/IP game |
ipx_serverport 0 |
sets the server port for an IPX game |
keys |
shows the CD key info |
kick <player> |
kicks a player from a server using their name |
kick # <keys#> |
kicks a player from a server using their id keys # - get this # from using the "keys" command |
kick # <userid> |
kicks a player from a server using their userid - get the userid from using the "users" command - **Version 4.0.1.3+ only |
killserver |
shuts down the server |
listid |
lists the uniqueid's in the banlist |
listip |
lists the ip addresses in the filterban list |
log on
log off |
toggles logging |
logaddress <ip> <port> |
sets the address for logfile when logging to a remote machine |
lservercfgfile |
sets the listen server config file - default is listenserver.cfg |
map <mapname> |
changes the map running on server and disconnects currently connected players |
mapcyclefile 0 |
specifies the name of the list of maps to cycle through on a server - * default is 'mapcycle.txt' |
maps <substring> |
lists maps containing <substring> |
maxplayers 16 |
sets maximum number of clients allowed on a server |
motd_display_time 8 |
sets the amount of time that the motd will remain displayed on players' screens |
mp_autocrosshair 0 |
toggles the use of autoaim crosshairs - * 1 is 'on', 0 is 'off' |
mp_decals 300 |
sets the maximum number of decals to be displayed at a time |
mp_falldamage 0 |
toggles realistic fall damage - * 1 is 'on', 0 is 'off' |
mp_flashlight 0 |
toggles use of flashlight for clients - * 1 is 'on', 0 is 'off' |
mp_footsteps 0 |
toggles footstep sounds - * 1 is 'on', 0 is 'off' |
mp_forcerespawn 0 |
toggles forcing clients to immediately respawn when killed - * 1 is 'on', 0 is 'off' |
mp_fraglimit 40 |
sets number of frags that changes maps when reached |
mp_friendlyfire 0 |
toggles friendly fire damage from teammates - * 1 is 'on', 0 is 'off' |
mp_logecho 0 |
toggles logging of echo commands - * 1 is 'on', 0 is 'off' |
mp_logfile 0 |
toggles logging during multiplayer games - * 1 is 'on', 0 is 'off' |
mp_teamlist <teamname/modelname;
teamname/modelname> |
sets the teamnames and models used for the teams in teamplay mode |
mp_teamplay 21 |
set the flag number (such as 21 listed here) to enable teamplay with that flag number's corresponding actions |
mp_timelimit 25 |
sets the time in minutes between map changes |
mp_weaponstay 0 |
toggles whether weapons remain after a player picks them up - * 1 is 'on', 0 is 'off' |
password <pass> |
sets private server password |
path |
displays current search path |
pausable 0 |
toggles whether or not clients can pause a server game - * 1 is 'on', 0 is 'off' |
ping |
displays pings of all clients |
port 27015 |
sets the defualt server connection port |
quit |
exits to windows without confirmation |
rcon <password>
rcon <command> |
remote console command of a server - * <password> must be given first by rcon client before any commands will be accepted by the server |
rcon_address <ip addy> |
sets the rcon ip address |
rcon_password <pass> |
sets the rcon password |
rcon_port 27015 |
sets the rcon console port |
registered 0 |
|
reload |
reloads current map |
removeid <uniqueid> |
removes uniqueid from being banned on a server - **Version 3.0.1.3 / 4.0.1.3+ only |
removeip <ip addy> |
removes ip address from the filterban list |
restart |
restarts the current map and cleans the slate |
setmaster <ip or hostname> |
sets the master server - * use either an ip addy or a hostname |
stuffcmds |
used to initialize client console commands from server and restarts server and then does some funky thing to the server display |
sv_accelerate 10 |
sets the player acceleration for a server |
sv_aim 0 |
toggles auto-aim for clients - * 1 is 'on', 0 is 'off' |
sv_airaccelerate 10 |
sets the movement speed while player is in the air |
sv_airmove 0 |
toggles clients ability to move in the air |
sv_allow_download |
enables ability of clients to download maps and decals |
sv_allow_upload |
enables ability of clients to upload models and decals |
sv_allowdownload 0 |
toggles the ability of clients to download maps and decals - * 1 is 'on', 0 is 'off' |
sv_allowupload 0 |
toggles the ability of clients to upload models and decals - * 1 is 'on', 0 is 'off' |
sv_bounce 0 |
toggles bounce pads - * 1 is 'on', 0 is 'off' |
sv_challengetime 15 |
sets the time allowed for clients to connect to a game |
sv_cheats 0 |
toggles cheats - * 1 is 'on', 0 is 'off' |
sv_clienttrace 3.5 |
sets the client bounding box for collisions |
sv_clipmode 0 |
toggles client clipping mode - * 1 is 'on', 0 is 'off' |
sv_friction 4 |
sets friction |
sv_gravity 800 |
sets level of in-game gravity |
sv_idealpitchscale 0.800 |
sets the pitch preference |
sv_lan 0 |
toggles LAN server mode - * 1 is 'on', 0 is 'off' |
sv_language 0 |
sets language |
sv_logrelay |
|
sv_maxrate 5000 |
sets the maximum data rate allowed on a server - good for HPB only servers - **Version 3.0.1.3/4.0.1.3+ only |
sv_maxspectators 8 |
sets the maximum number of spectators - spectator mode does not currently work |
sv_maxspeed 500 |
sets the maximum player speed for all clients |
sv_maxvelocity 2000 |
sets the maximum velocity |
sv_minrate 8000 |
sets the minimum data rate allowed on a server - good for LPB only servers - **Version 3.0.1.3/4.0.1.3+ only |
sv_netsize 0 |
sets the maximum network packet size - * 0 = auto |
sv_newunit 0 |
|
sv_password 0 |
sets a password for clients to enter a server |
sv_print_custom |
gives me SZ_Overflow error and then exits server |
sv_sendvelocity 1 |
|
sv_showcmd 0 |
|
sv_skyname 0 |
sets the sky texture |
sv_smartdelta 1 |
|
sv_spectalk 1 |
toggles allowing spectator clients to chat - * 1 is 'on', 0 is 'off' - spectator mode does not currently work |
sv_spectator_password 0 |
sets a password for clients to enter spectator mode - spectator mode does not currently work |
sv_spectatormaxspeed 500 |
sets the maximum movement speed of spectators - spectator mode does not currently work |
sv_stepsize 18 |
sets monster and player auto step-up size - * larger values allows auto-climbing of steeper slopes |
sv_stopspeed 100 |
speed at which the player stops when running forward, back, left or right |
sv_timeout 65 |
sets the timeout inactivity limit |
sv_type |
enables server cpu and os type to be given out on server queries |
sv_upload_maxsize 0 |
sets the maximum upload file size |
sv_wateraccelerate 10 |
sets the in-water acceleration of clients |
sv_wateramp 0 |
|
sv_waterfriction 1 |
sets friction underwater |
sv_zmax 4096 |
sets the maximum zbuffer size |
status |
lists each client and the following info for each client: user#, frags, name, framerate, latency, ping, packet drop % |
team 0 |
toggles team mode - * 1 is 'on', 0 is 'off' |
team1_color <color> |
sets team1 color |
team1_model <model> |
sets team1 model |
team1_name <name> |
sets team1 name |
team1_skin <skin> |
sets team1 skin |
team2_color <color> |
sets team2 color |
team2_model <model> |
sets team2 model |
team2_name <name> |
sets team2 name |
team2_skin <skin> |
sets team2 skin |
tfc_adminpwd <password> |
sets the tfc admin password - *use "admin <password" in the in-game console to take rcon of server |
tfc_autoteam 0 |
toggles auto-team selection - * 1 is 'on', 0 is 'off' |
tfc_balance_scores 0 |
toggles team balancing by score - * 1 is 'on', 0 is 'off' |
tfc_balance_teams 0 |
toggles team balancing by number of players - * 1 is 'on', 0 is 'off' |
tfc_birthday |
toggles birthday mode (explosives appear as presents) - * 1 is 'on', 0 is 'off' |
tfc_clanbattle 0 |
toggles tfc clan battle (tournament) mode - * 1 is 'on', 0 is 'off' |
tfc_clanbattle_ceasefire 0 |
toggles ceasefire mode - * 1 is 'on', 0 is 'off', 'tfc_clanbattle' must be set to 1 |
tfc_clanbattle_locked 0 |
toggles locked (play) mode - * 1 is 'on', 0 is 'off', 'tfc_clanbattle' must be set to 1 |
tfc_clanbattle_prematch 0 |
toggles prematch (practice) mode - * 1 is 'on', 0 is 'off', 'tfc_clanbattle' must be set to 1 |
tfc_fragscoring 0 |
toggles inclusion of frags in team score total - * 1 is 'on', 0 is 'off' |
tfc_respawndelay 0 |
sets respawn delay in tfc games |
tfc_spam_limit 20 |
sets number of messages per time period that will cause spamming penalty |
tfc_spam_penalty1 8 |
sets spam penalty level 1 |
tfc_spam_penalty2 2 |
sets spam penalty level2 |
users |
lists all players with their corresponding userid's (#'s generated by server) and uniqueid's (id # unique per cd key and assigned by WON) - **Version 3.0.1.3/4.0.1.3+ only |
writeid |
writes unique id's to banned.cfg - **Version 3.0.1.3/4.0.1.3+ only |
writeip |
writes ip addresses to listip.cfg |